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Updated: 07/22/2007
- Turn your SWF projects or games into profitable commercial products by compiling them into protected, time/feature-limited try-before-you-buy products. Create and sell learning tools and tutorials, limiting pre-sale users to just a few topics or exercises. Distribute evaluation versions of computer games where unregistered users can only access a few levels. Users will require a valid license key to activate your product''s full functionality.
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