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Updated: 04/18/2005
- Fixed a bug in ai_play(): index3 was being assigned incorrect values causing the omission of many possible moves by the computer. I also discovered having ai_play() try to win and prevent the opponent from doing the same was not simple. The function now only tries to prevent the opponent from winning. Also, it now only looks 2 moves into the future, looking too far ahead was causing it to fail in its goal.
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